AI Insights · Timothy · April 2022
Top 5 Basketball Games on iOS in the Middle East - Q1 2022
Discover the performance of the top 5 basketball games on iOS in the Middle East during Q1 2022, including trends in downloads, revenue, and active users.
During the first quarter of 2022, the top basketball games on iOS in the Middle East showcased diverse trends in downloads, revenue, and active users. Here's a detailed look at the performance metrics for the top 5 basketball games based on data from Sensor Tower.
NBA 2K Mobile Basketball Game from 2K saw a steady increase in weekly revenue, peaking at around $3.4K in the week of February 21. Weekly downloads experienced a significant spike mid-March, reaching approximately 4.6K, while weekly active users increased from 8.1K to 10.7K during the same period.
Basketball Arena - Sports Game by MASOMO LIMITED had a notable increase in weekly downloads at the end of January, peaking at about 5.4K in early February. Weekly revenue showed fluctuations, with a high of $2.2K in mid-January and a low of $977 in mid-March. The game also saw a rise in weekly active users, reaching over 14K in early February before settling around 6.3K by the end of March.
Basketball Stars™: Multiplayer from Miniclip.com experienced a consistent increase in weekly revenue, culminating at approximately $1.3K in the final week of March. Weekly downloads saw a significant rise in mid-March, peaking at around 2.7K, while weekly active users increased from 7.7K to 10.8K towards the end of the quarter.
NBA LIVE Mobile Basketball by Electronic Arts had a steady flow of weekly revenue, with a peak of about $1.3K at the end of December. Weekly downloads showed a significant increase in mid-March, reaching approximately 1.1K. The game maintained a high number of weekly active users, peaking at around 25K in mid-March before settling at 19.7K by the end of March.
Lastly, Rival Stars Basketball from PikPok saw a relatively stable weekly revenue, peaking at around $625 in mid-January. Weekly downloads remained low throughout the quarter, with a maximum of 61 in mid-January. Weekly active users also showed a declining trend, starting at 256 at the end of December and decreasing to 177 by the end of March.
For more detailed insights and data on app performance, visit Sensor Tower.